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Final fantasy xiv sightseeing log
Final fantasy xiv sightseeing log







final fantasy xiv sightseeing log final fantasy xiv sightseeing log

Looking out over the ships of Limsa Lominsa. The locations become a means to an end more than anything - Mor Dhona becomes the place you go to exchange the special Tomestones currency for powerful endgame equipment rather than the beautiful, surreal, partially crystallized area it was when you first "discover" it East Shroud becomes the stopping-off point before you go to do the Sylphs' daily quests rather than a lush, verdant green forest in which you can practically smell the vegetation around you North Thanalan becomes the place to go to mine for maps rather than the scene of the main story's dramatic final confrontations. Once you reach endgame, you've visited everywhere in the world at least once already: you end up teleporting from settlement to settlement, or using the Duty Finder to replay dungeons and boss fights you've done before rather than going from place to place on foot or on the back of a mount. For my money, they're more realistic-feeling, immersive worlds than many other MMOs I've tried to date thanks to some strong NPC characterization alongside lovingly crafted environments.īut the more you play a game like this, the less that beautifully designed world comes to matter. Both currently available Final Fantasy MMOs - Final Fantasy XI and Final Fantasy XIV: A Realm Reborn - have particularly strong worldbuilding.









Final fantasy xiv sightseeing log